Is Too Much Ambition Going To Hurt You?
We all want to make the best game possible the first time around, but the truth is the more you plan to do initially the less chance you have of it getting done. If you are anything like me you want results as soon as possible or else you lose motivation on a project. Getting that feedback from users is a great motivator and you want it as soon as possible.
It’s great to plan out everything you would ever like to do with your game but it’s quite another thing to sit down and make it happen. Allow me to suggest a few tips that will help you get your project done without your ambitions burdening your patients for the game.
Setting Your Goals Smaller Than Your Ambitions
No, I’m not telling you to lower your expectations for what you want the game to end up being. Ambition is good, you want something great, but in the mean time you need to get the game done. Set your sights on the core mechanics of the game and make sure it’s playable, you can always add in content later. This shortens the time you spend making the game before you can start beta testing. The shorter the time you spend making it the less motivation you need to get it ready. When it’s ready community support and a sense of accomplishment will help motivate you further to continue updating and improving your game. There are some games I’ve worked on and updated for nearly a decade now because community support has been overwhelmingly positive. Community support can keep you going long after you’ve lost interest in something and this can be a powerful tool.
Building Up To It
Adding in content later not only helps you to shorten creation time on the project but it also makes users feel like you are offering continued service. Bells and whistles are non-essential and do not need to be in the initial release of a game. Introducing these features later in the life of the game as patches and updates can renew community interest as well as give new users a reason to join.
Starting a Community
Having community support can help you keep on task with a project. I will frequently start a forum community and announce progress on a game to see what people think. Usually I am met with nothing but positive replies as well as a plethora of useful information from the community. People are normally excited to offer their suggestions and be part of a new and upcoming game.